GroundWork key art — a city skyline at sunset with the GroundWork logo
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P & C Development — Games

GROUNDWORK

On Hold

Development is currently paused while we build out the rest of P & C Development. The plan below stands — this is where we pick back up.

01Our Game

GroundWork

On Hold

GroundWork is our debut title — an open world RP built in Unreal® Engine 5. Follow along as we build it: devlogs, screenshots, and announcements are coming soon.

GroundWork key art — a city skyline at sunset with the GroundWork logo
Genre
Open World RP
Engine
Unreal® Engine 5
Platforms
PC first — consoles after launch
Release
When it's ready
Wishlist on Steam — coming soon
GroundWork key art
GroundWork logo badge
[ Screenshot ]
[ Screenshot ]

02Roadmap

The ten-year plan.

GroundWork is built in public phases — a real plan, re-scoped honestly as each year completes, with singleplayer and console support extending past launch.

  1. Paused

    01

    Foundation & Architecture

    Engine chosen, repo set up, blockout map, first 2-player dedicated-server session.

  2. 02

    Netcode Hardening

    Vehicle sync, combat, server browser, and server-side validation all working.

  3. 03

    First Real Map + Vehicles

    One real named map, 15–20 civilian vehicles, character customization, data-driven configs.

  4. 04

    Systems, API & Services

    Persistent economy, a full job loop, scripting API, police & medical vehicle rosters.

  5. 05

    Expanded Systems

    More job types, a working cop/criminal loop, fire apparatus — 60+ vehicle roster complete.

  6. 06

    Map Two + Playtests

    Second map live, real playtest feedback collected, API expanded, performance validated.

  7. 07

    Map Three + Polish

    Third map live, anti-cheat hardened, UI/UX polished with new-player testing.

  8. 08

    Launch Prep + Soft Launch

    Marketing assets, legal & distribution setup, soft-launched to real players.

  9. After launch

    09

    Singleplayer Mission Mode

    Mission-driven singleplayer campaign (5–8 missions) shipped as an update after launch, built on the same server-authoritative tech.

  10. After launch

    10

    Console Support

    First console platform live — PlayStation, Xbox, or Switch — with console players joining PC-hosted servers. Gated on platform-partner approval.

Subject to change as development evolves

03Playtests

Get notified when testing opens.

Want in on playtests?

Drop your email — we'll reach out when closed testing opens.