
- Genre
- Open World RP
- Engine
- Unreal® Engine 5
- Platforms
- PC first — consoles after launch
- Release
- When it's ready

P & C Development — Games
Development is currently paused while we build out the rest of P & C Development. The plan below stands — this is where we pick back up.
01Our Game
GroundWork is our debut title — an open world RP built in Unreal® Engine 5. Follow along as we build it: devlogs, screenshots, and announcements are coming soon.



02Roadmap
GroundWork is built in public phases — a real plan, re-scoped honestly as each year completes, with singleplayer and console support extending past launch.
01
Engine chosen, repo set up, blockout map, first 2-player dedicated-server session.
02
Vehicle sync, combat, server browser, and server-side validation all working.
03
One real named map, 15–20 civilian vehicles, character customization, data-driven configs.
04
Persistent economy, a full job loop, scripting API, police & medical vehicle rosters.
05
More job types, a working cop/criminal loop, fire apparatus — 60+ vehicle roster complete.
06
Second map live, real playtest feedback collected, API expanded, performance validated.
07
Third map live, anti-cheat hardened, UI/UX polished with new-player testing.
08
Marketing assets, legal & distribution setup, soft-launched to real players.
09
Mission-driven singleplayer campaign (5–8 missions) shipped as an update after launch, built on the same server-authoritative tech.
10
First console platform live — PlayStation, Xbox, or Switch — with console players joining PC-hosted servers. Gated on platform-partner approval.
Subject to change as development evolves
03Playtests
Want in on playtests?
Drop your email — we'll reach out when closed testing opens.